CSE 168. Computer Graphics II: Rendering (4 units)
Link to catalog page: https://catalog.ucsd.edu/courses/CSE.html#cse168
Description
Weekly programming assignments that will cover graphics rendering algorithms. During the course the students will learn about ray tracing, geometry, tessellation, acceleration structures, sampling, filtering, shading models, and advanced topics such as global illumination and programmable graphics hardware. Students may not receive credit for CSE 168 and CSE 168R. Prerequisites: CSE 167 or CSE 167R; restricted to CS25, CS26, CS27, and EC26 majors. All other students will be allowed as space permits.
Prerequisite courses
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Successor courses
No courses have CSE 168 as a prerequisite.